For this iteration I added some traps to the second part of the level. The player must use the weighted cube from the previous section to disable the lasers. The light bridge is oriented slightly different I did this intentionally to utilize space in the level and make room for the second part. There are now lasers blocking the player from using the falling velocity to reach the exit. In order to keep the switch activated, the player must use the weighted cube from the previous section. The player has to reset the previous room to make use of the cube for the second part. Now the player can launch themselves to the exit!