roseA_P01c

roseA_P01c


For the final version, I added more polished assests and parallaxing background art from Braid. The first two sections have the same mechanics The purpose of this level is to teach the player how to cross difficult jumps by utilizing the rewind mechanic This section is different from the greybox I added spikes all across the floor So the player must make use of the ‘jumping on Monstar’ mechanic to reach the further platform. The exit is surrounded by flowers to signify its importance.

Leave a Reply

Your email address will not be published. Required fields are marked *